Today I added a jet pack, a new weapon and grab-able crates. Crates can be moved and stacked to clear paths or build stairs! I've also designed an alien race that will be helpful allies providing the pieces for a major side-quest.
Monday, March 23, 2015
Friday, March 20, 2015
Gigacrutch vol. 2
More weapon tweaking today. The minishot fires bullets with a high rate of fire, and the megashot fires large lasers at a lower rate of fire. Lasers have the ability to cut through multiple enemies, while bullets are destroyed at first impact. I'm trying to give options instead of obstacles.
Thursday, March 19, 2015
Gigacrutch vol. 1
I've been working on Gigacrutch for about a week now. It's built on a heavily modified version of the "ONIPASS" engine I built for #gbjam3 and features many elements from my other games like "Commander Baggs" and "The Infinite Dead" added in. As a developer who has many other projects going on as well as a day job and a home life I have decided that I need to cut back as many things as possible. The best way I can do that is to take the biggest and best parts of all the other games I have planned and lump them into one. Generally I would find this idea to be a disaster... like an FPS with a crafting system and unnecessary RPG elements tacked on. However most of the games are action/adventure based; Most of my games are 2 side-scrollers; plus most of my ideas are too grand to do alone. So the plan is to take those things and make one grand adventure. And I might as well document it while I'm at it, right? This doesn't mean that I've given up on my other games or I wont ever develop more in the future, but it's just a better option for me at this point in life. So to get on track with this whole thing - The engine is working, the characters are in place, the ally AI is compitent... And today I've added energy-bullets and sounds for the gun-type weapons.
Tuesday, August 5, 2014
Monday, November 4, 2013
Gears Of War hardcover books
My future wife got the 1st 2 Gears collections as an early xmas gift! There aren't many pictures of these online so I thought I'd share in case anyone was curious about the size of them.
Tuesday, October 22, 2013
Otogi
Playing Otogi and drawing up new comics every single day this past week. It's hard to complain about that... except for the part where I have dozens of boxes to inpack. Comics on the website of course.
Friday, September 20, 2013
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